Everyday, we have to conduct conversation with many people. Do we know what
conversation is?
By designing a performance by conducting
a conversation, ask the audience to think about what qualitative conversation
is.
Audiences conduct a performance by themselves. Two audiences can involve in the
performance each time.
The performance has two levels.
Level 1. CONVERSATION
·
Write the message “Focus on your conversation” on a paper and put it inside a box.
·
Audiences have to conduct a CONVERSATION.
·
Audiences have a task to do, once they hear a CLAP sound, try to be the first person
to know the message in the box AFTER 1
MINUTE.
·
Once the person in charge admits that the DIALOUGE become a CONVERSATION, she will clap her hand once.
·
Keep the conversation after hearing a clap
sound.
·
Audience are free to move around the area
Level 2. Listen to
YOU in the conversation
·
Write the message “Listen to you, but not me” on a paper and put it inside a box.
·
Audiences have to conduct a conversation.
·
Try NOT
TO SAY “I”, “ME” or “MYSELF” in the conversation.
·
Once they say “I”, “ME” or “MYSELF” in the conversation, step back
into the area that have set.
·
Audience are free to move around the area in other
time
·
Audiences have a task to do, once they hear a CLAP sound, try to be the first person
to know the message in the box AFTER 1
MINUTE.
·
Once the person in charge admits that they can
listen to each other, she will clap her hand once.
·
Keep the conversation after hearing a clap
sound.
How to measure that the audiences are
conducting a CONVERSATION?
To define……
The spoken exchange of thoughts,
opinions, and feelings; talk.
association or
social intercourse; intimate acquaintance.
According
to
How to have a great conversation by Lily A, Ben
Rubenstein, Krystle C., L.
How to have a great
conversation
1.
Find out a few things about the person you'll be
talking to.
2.
Ask questions so that the other person can talk
about himself or herself.
3.
Inject invitation and inspiration.
4.
Comment on a general interest topic.
5.
Listen actively.
6.
Forget yourself.
7.
Voice disagreement with respect.
8.
Accept occasional silences.
9.
Occasionally, ask the question that is looming
over the conversation.
10. Tell
stories, preferably funny ones.
11. In
a pinch, comment on the awkwardness of it all.
12. Know
when the conversation has ended.
How to have a great
conversation by Lily A, Ben Rubenstein, Krystle C., L.
Development of
the project
Sometimes, we ask for something too
clear during chatting that others may obviously know the purpose of why we find
them. Such as want to know some secrete, announce something. This kind of chatting
is target-oriented, may achieve some kind of result. However, Is that a good
conversation? So that I want to design an activity to show, the purpose of a
conversation is – focus on your conversation; exchange thoughts, opinions,
learn to listen and forget myself.
Why to choose conversation as the topic? How it related to art?
As I think, conversation itself is
art. It involves choice and alignment of content, choice of words, use of sentence
pattern, speaking tone and manner, these things need to under design through
the brain before we speak it out. Since the action and reaction time is far
shorter than we normally make a tangible work, therefore it is more important
to learn the art of conversation to maintain good relationship with others and
indeed make a more effective conversation!
Make it as an open, interactive work
Since the topic, conversation, itself is not a tangible thing, I design it as
an activity that need to have direct reaction between the designer and the
audiences.
It is an open work that the
duration of the performance, the position of where they place are depends on
how they perform. Every audience will make different outcome.
During I design the performance, I consider the following things……
·
Can they know what conversation that I was
expected before the performance?
·
Are there enough clues for them to know how to
achieve to conduct a conversation?
·
What guide should I set to let them know my
purpose?
·
Will they engaged in the performance?
·
Will they feel awkward after the conversation becomes
a performance and fail to meet up the objectives?
Humors
When I test on this activity, active and outgoing players seems easier to
achieve the project goal within short time, however, is that mean the one who
complete the activity faster has inspired more than the slower one? In my point
of view, there are no direct relationship between time and inspiration.
Conclusion
There are still many possibilities
that can explore and more user test has to be done to improve this activity. I
believe this activity can be more inspiring and thought provoking.